This section is divided into two parts based on the two biblical books that have the most apocalyptic material. The first section is on the Tanakh Book of Daniel, and the second is on the New Testament Book of Revelation.
Blasius, Andreas. "Antiochus IV Epiphanes and the Ptolemaic Triad: The Three Uprooted Horns in Dan 7:8, 20 and 24 Reconsidered." Journal for the Study of Judaism in the Persian, Hellenistic and Roman Period 37:4 (2006) 521-47.
Boyarin, Daniel. "Daniel 7, Intertextuality, and the History of Israel's Cult." Harvard Theological Review 105:2 (2012) 139-62.
Garrison, Jason A. "Nebuchadnezzar's Dream: An Inversion of Gilgamesh Imagery." Bibliotheca sacra 169:674 (2012) 172-87.
Goswell, Greg. "The Visions of Daniel and Their Historical Specificity." Restoration Quarterly 58:3 (2016) 129-42.
Hays, Christopher B. "Chirps from the Dust: The Affliction of Nebuchadnezzar in Daniel 4:30 in Its Ancient Near Eastern Context." Journal of Biblical Literature 126:2 (2007) 305-325.
Lenzi, Alan C. "Secrecy, Textual Legitimation, and Intercultural Polemics in the Book of Daniel." Catholic Biblical Quarterly 71:2 (2009) 330-48.
Meadowcroft, Tim. "Who Are the Princes of Persia and Greece (Daniel 10)?: Pointers Towards the Danielic Vision of Earth and Heaven." Journal for the Study of hte Old Testament 29:1 (2004) 99-113.
Redditt, Paul L. "Daniel 11 and the Sociohistorical Setting of the Book of Daniel." Catholic Biblical Quarterly 60:3 (1998) 463-74.
Rindge, Matthew S. "Jewish Identity under Foreign Rule: Daniel 2 as a Reconfiguration of Genesis 41." Journal of Biblical Literature 129:1 (2010) 85-104.
Scolnic, Benjamin Edidin. "Antiochus IV as the Scorned Prince in Dan 11:21." Vetus testamentum 62:4 (2012) 572-81.
--------. "The Milesian Connection: Dan 11:23 and Antiochus IV's Rise to Power." Vetus testamentum 63:1 (2013) 89-98.
--------. "The Sons of Seleucus II and the Historicity of Dan 11:10." Vetus Testamentum 66:2 (2016) 304-315.
Commentaries on the Book of Revelation
Collins, Adela Yarbro. The Apocalypse, New Testament Message 22. Wilmington, Delaware: M. Glazier, 1979.
Carter, Warren. "Accomodating 'Jezebel' and Withdrawing John: Negotiating Empire in Revelation Then and Now." Interpretation 63:1 (2009) 32-47.
Dulk, Matthijs den. "The Promises of the Conquerors in the Book of Revelation." Biblica 87:4 (2006) 516-22.
Huber, Lynn R. "Sexually Explicit?: Re-reading Revelation's 144,000 Virgins as a Response to Roman Discourses." Journal of Men, Masculinities and Spirituality 2:1 (2008).
Reddish, Mitchell Glenn. "Hearing the Apocalypse in Pergamum." Perspectives in Religious Studies 41:1 (2014) 3-12.
Stratton, Kimberly B. "The Eschatological Arena: Reinscribing Roman Violence in Fantasies of the End Times." Biblical Interpretation 17:12- (2009) 45-76.
Vision of the Son of Man (Dan 7:9-14), Donald Jackson, with contributions by Aidan Hart (2005)
Primary Text Citation
Jackson, Donald, with contributions by Aidan Hart. Vision of the Son of Man (Dan 7:9-14). 2005. Illuminated manuscript. The Saint John's Bible, St. John's University, Collegeville, Minnesota, USA.
Robson, Jon and Aaron Meskin. "Video Games as Self-Involving Interactive Fictions." Journal of Aesthetics and Art Criticism 74:2 (2016) 165-77.
Wagner, Rachel. Godwired: Religion, Ritual and Virtual Reality. New York: Routledge, 2012. [esp. ch. 2]
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
Secondary Literature
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Film & Television Literature Index with Full Text
Film Literature Index
Bak, Meredith A. "Building Blocks of the Imagination." Velvet Light Trap: A Critical Journal of Film and Television 78 (2016) 53-64.
Campbell, Heidi, Rachel Wagner, Shanny Luft, Rabia Gregory, Gregory Price Grieve, and Xenia Zeiler. "Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming." Journal of the American Academy of Religion 84:3 (2016) 641-64.
Hodge, Daniel White. "Role Playing: Toward a Theology for Gamers." In Halos and Avatars: Playing Video Games with God (ed. Craig Detweiler; Louisville: Westminster John Knox, 2010) 163-75.
Love, Mark Cameron. "Not-So-Sacred Quests: Religion, Intertextuality, and Ethics in Video Games." Religious Studies and Theology 29:2 (2010) 191-213.
Lucas, Paul A. "The Video Game Soap Opera: Storytelling and Plot Development in Video Games." Florida Communication Journal 43:2 (2015) 91-102.
Mathewson, Dan. "End Times Entertainment: The Left Behind Series, Evangelicals, and Death Pornography." Journal of Contemporary Religion 24:3 (2009) 319-37.
Plate, S. Brent. "Religion Is Playing Games: Playing Video Gods, Playing to Play." Religious Studies and Theology 29:2 (2010) 215-30.
Root, Andrew. "A Screen-based World: Finding the Real in the Hyper-Real." Word & World 32:3 (2012) 237-44.
Schut, K. Of Games and God: A Christian Exploration of Video Games. Grand Rapids, Michigan: Brazos, 2013.
Wagner, Rachel. "God in the Game: Cosmopolitanism and Religious Conflict in Videogames." Journal of the American Academy of Religion 81:1 (2013) 249-61.
Wellenreiter, Michael. "Screenwriting and Authorial Control in Narrative Video Games." Journal of Screenwriting 6:3 (2015) 343-61.
metacri
Video Game Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
Frontispiece: Revelation Incipit and Letter to the Seven Churches (Rev 1:12-20; 2:1–5:14), Donald Jackson (2011)
Primary Text Citation
Jackson, Donald. Frontispiece: Revelation Incipit and Letter to the Seven Churches (Rev 1:12-20; 2:1–5:14). 2005. Illuminated manuscript. The Saint John's Bible, St. John's University, Collegeville, Minnesota, USA.
Four Horsemen of the Apocalypse (Rev 6:1-8), Donald Jackson (2011)
Primary Text Citation
Jackson, Donald, with contributions by Aidan Hart. Four Horsemen of the Apocalypse (Rev 6:1-8). 2005. Illuminated manuscript. The Saint John's Bible, St. John's University, Collegeville, Minnesota, USA.
Woman and the Dragon (Rev 12:1-18), Donald Jackson (2011)
Primary Text Citation
Jackson, Donald. Woman and the Dragon (Rev 12:1-18). 2011. Illuminated manuscript. The Saint John's Bible, St. John's University, Collegeville, Minnesota, USA.
Vision of the New Jerusalem (Rev 21:1–22:5), Donald Jackson (2011)
Primary Text Citation
Jackson, Donald. Vision of the New Jerusalem (Rev 21:1–22:5). 2011. Illuminated manuscript. The Saint John's Bible, St. John's University, Collegeville, Minnesota, USA.
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
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Cordero, Jonathan. "Unveiling Satan's Wrath: Aesthetics and Ideology in Anti-Christian Heavy Metal." Journal of Religion and Popular Culture 21:1 (2009).
Moberg, Marcus. "Religion in Popular Music or Popular Music as Religion? A Critical Review of Scholarly Writing on the Place of Religion in Metal Music and Culture." Popular Music and Society 35:1 (2012) 113-30.
Nadeau, Jean-Guy. "Public Theology in Pop-Culture: Critical Uses and Functions of the Bible in Rock Music and Metal." In Pathways to the Public Square: Practical Theology in an Age of Pluralism (ed. Elaine Graham and Anna Rowlands; New Brunswick: Transaction Publications, 2005) 157-69.
Till, Rupert. "The Number of the Beast: The Adoption of Apocalyptic Imagery in Heavy Metal." In Anthems of Apocalypse: Popular Music and Apocalyptic Thought (ed. Christopher Partridge; Bible in the Modern World 42; Sheffield: Sheffield Phoenix Press, 2012) x.
Music Reviews
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Raining Blood, Slayer (1986)
Primary Text Citation
Hanneman, Jeff and Kerry King. "Raining Blood." Slayer, Reign in Blood. Produced by Rick Rubin. Def Jam, 7 October 1986.
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
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Bennet, J. "Who'll Stop the Reign?" In Precious Metal: Decibel Presents the Stories behind 25 Extreme Metal Masterpieces (ed. Albert Mudrian; Boston: Da Capo Press, 2009) 48-55.
Cordero, Jonathan. "Unveiling Satan's Wrath: Aesthetics and Ideology in Anti-Christian Heavy Metal." Journal of Religion and Popular Culture 21:1 (2009).
Moberg, Marcus. "Religion in Popular Music or Popular Music as Religion? A Critical Review of Scholarly Writing on the Place of Religion in Metal Music and Culture." Popular Music and Society 35:1 (2012) 113-30.
Nadeau, Jean-Guy. "Public Theology in Pop-Culture: Critical Uses and Functions of the Bible in Rock Music and Metal." In Pathways to the Public Square: Practical Theology in an Age of Pluralism (ed. Elaine Graham and Anna Rowlands; New Brunswick: Transaction Publications, 2005) 157-69.
Music Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
x
It's the End of the World as We Know It (and I Feel Fine), R.E.M. (1987)
Primary Text Citation
Berry, Bill, Peter Buck, Mike Mills and Michael Stipe. "It's the End of the World as We Know It (and I Feel Fine)." R.E.M., Document. Produced by Rick Rubin. I.R.S., 16 November 1987. [format you listed to it in].
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
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Gutkin, David. "Apocalypse Jukebox: The End of the World in American Popular Music." Current Musicology 91 (2011) 185-94.
Hill, Sarah. "Ending It All: Genesis and Revelation." Popular Music 32:2 (2013) 197-221.
Nadeau, Jean-Guy. "Public Theology in Pop-Culture: Critical Uses and Functions of the Bible in Rock Music and Metal." In Pathways to the Public Square: Practical Theology in an Age of Pluralism (ed. Elaine Graham and Anna Rowlands; New Brunswick: Transaction Publications, 2005) 157-69.
Partridge, Christopher. "Introduction: Popular Music and Apocalyptic Discourse." In Anthems of Apocalypse: Popular Music and Apocalyptic Thought (ed. Christopher Partridge; Bible in the Modern World 42; Sheffield: Sheffield Phoenix Press, 2012) x.
Music Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
Bungie/Ensemble Studios/343 Industries/Creative Assembly. Halo. Microsoft Studios, 2001–2015. Xbox (360, One), Microsoft Windows, OS X, Windows Phone, iOS. [platform you played it on].
Robson, Jon and Aaron Meskin. "Video Games as Self-Involving Interactive Fictions." Journal of Aesthetics and Art Criticism 74:2 (2016) 165-77.
Wagner, Rachel. Godwired: Religion, Ritual and Virtual Reality. New York: Routledge, 2012. [esp. ch. 2]
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
Secondary Literature
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ATLA Religion Database
ComAbstracts
Communication Source
Film & Television Literature Index with Full Text
Film Literature Index
Bak, Meredith A. "Building Blocks of the Imagination." Velvet Light Trap: A Critical Journal of Film and Television 78 (2016) 53-64.
Campbell, Heidi, Rachel Wagner, Shanny Luft, Rabia Gregory, Gregory Price Grieve, and Xenia Zeiler. "Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming." Journal of the American Academy of Religion 84:3 (2016) 641-64.
Hodge, Daniel White. "Role Playing: Toward a Theology for Gamers." In Halos and Avatars: Playing Video Games with God (ed. Craig Detweiler; Louisville: Westminster John Knox, 2010) 163-75.
Love, Mark Cameron. "Not-So-Sacred Quests: Religion, Intertextuality, and Ethics in Video Games." Religious Studies and Theology 29:2 (2010) 191-213.
Lucas, Paul A. "The Video Game Soap Opera: Storytelling and Plot Development in Video Games." Florida Communication Journal 43:2 (2015) 91-102.
Swain, Lisa. "Myst and Halo: A Conversation with Rand Miller and Marty O'Donnell." In Halos and Avatars: Playing Video Games with God (ed. Craig Detweiler; Louisville: Westminster John Knox, 2010) 91-107.
Plate, S. Brent. "Religion Is Playing Games: Playing Video Gods, Playing to Play." Religious Studies and Theology 29:2 (2010) 215-30.
Root, Andrew. "A Screen-based World: Finding the Real in the Hyper-Real." Word & World 32:3 (2012) 237-44.
Schut, K. Of Games and God: A Christian Exploration of Video Games. Grand Rapids, Michigan: Brazos, 2013.
Wagner, Rachel. "God in the Game: Cosmopolitanism and Religious Conflict in Videogames." Journal of the American Academy of Religion 81:1 (2013) 249-61.
Wellenreiter, Michael. "Screenwriting and Authorial Control in Narrative Video Games." Journal of Screenwriting 6:3 (2015) 343-61.
Video Game Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
Battlestar Galactica. Created by Glen A. Larson and Ronald D. Moore. Sci-Fi Channe/Universal Studios, 2004–2009.
4.57
[citation format for an individual episode: Heroes. "Episode Title." Episode number (if available). Directed by First name Last name. Written by First name Last name. Network, Month Date, Year of original air date.
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
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Aichele, George. "The Posthumanity of 'the Son of Man': Heroes as Postmodern Apocalypse." Journal of Religion and Popular Culture 23:3 (2011) 263-75. Doi:10.3138/jrpc.23.3.263.
Alec, Charles. "Extraordinary Renditions: Reflections upon the War on Terror in British and American Screen Science Fiction." Historia Actual On-Line 22 (2010) 117-24.
Chow-White, Peter A., Danielle Deveau and Philippa Adams. "Media Encoding in Science Fiction Television: Battlestar Galactica as a Site of Critical Cultural Production." Media, Culture & Society 37:8 (2015) 1210-25. Doi: 10.1177/0163443715594031.
Klassen, Chris. "Research Note: Rejecting Monotheism? Polytheism, Pluralism, and Battlestar Galactica." Journal of Contemporary Religion 23:3 (2008) 355-62.
Malley, Shawn. "'Does All This Have to Happen Again?' Excavating Heritage in Battlestar Galactica." Science Fiction Film & Television 7:1 (2014) 1-29.
Morehead, John. "The Theology of Battlestar Galactica: American Christianity in the 2004–2009 Television Series." Colloquium 45:2 (2013) 238-41.
Neumann, Iver B. "'Religion in Sort of a Global Sense': The Relevance of Religious Practices for Political Community in Battlestar Galactica and Beyond." Journal of Contemporary Religion 26:3 (2011) 387-401.
--------. "Unexpected Enchantment in Unexpected Places: Mormonism in Battlestar Galactica." European Journal of Cultural Studies 16:2 (2013) 226-43.
Repphun, Eric. 'You Can't Hide from th Things that You've Done Anymore': Battlestar Galactica and the Clash of Civilizations Debate." Westminster Papers in Communication & Culture 8:2 (2011) 109-132.
Sharp, Patrick B. "Starbuck as 'American Amazon': Captivity Narrative and the Colonial Imagination in Battlestar Galactica." Science Fiction Film & Television 3:1 (2010) 57-78
Strayer, Kirsten. "Reinventing the Inhuman: Avatars, Cylons, and Homo Sapiens in Contemporary Science-Fiction Television Series." Literature Film Quarterly 38:3 (2010) 194-204.
Twomey, Jay. "The Five that Remain: Versions of the Messianic in Battlestar Galactica." Postscripts 3:2-3 (2007) 162-85.
Film Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
Hoskin, Dave. "The Slow Apocalypse: Battlestar Galactica." Metro 146/147 (Spring/Summer 2005) 201-202.
Heroes (TV series, 2006–2010)
Primary Text Citation
Heroes. Created by Tim Kring. NBC, 2006–2010.
[citation format for an individual episode: Heroes. "Episode Title." Episode number (if available). Directed by First name Last name. Written by First name Last name. Network, Month Date, Year of original air date.
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
Secondary Literature
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ATLA Religion Database
ComAbstracts
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Film & Television Literature Index with Full Text
Film Literature Index
Aichele, George. "The Posthumanity of 'the Son of Man': Heroes as Postmodern Apocalypse." Journal of Religion and Popular Culture 23:3 (2011) 263-75. Doi:10.3138/jrpc.23.3.263.
Alec, Charles. "Extraordinary Renditions: Reflections upon the War on Terror in British and American Screen Science Fiction." Historia Actual On-Line 22 (2010) 117-24.
Film Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
x
Assassin's Creed, Ubisoft (2007)
Primary Text Citation
Ubisoft. Assassin's Creed. Ubisoft, 13 November 2007. PlayStation (3, 4, Portable, Vita), Xbox (360, One), Microsoft Windows, OS X, Nintendo DS, Wii U, HP webOS, Android, nokia Symbian, Windows Phone platforms [platform you played it on].
Robson, Jon and Aaron Meskin. "Video Games as Self-Involving Interactive Fictions." Journal of Aesthetics and Art Criticism 74:2 (2016) 165-77.
Wagner, Rachel. Godwired: Religion, Ritual and Virtual Reality. New York: Routledge, 2012. [esp. ch. 2]
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
Secondary Literature
Relevant Databases for Secondary Sources
ATLA Religion Database
ComAbstracts
Communication Source
Film & Television Literature Index with Full Text
Film Literature Index
Bak, Meredith A. "Building Blocks of the Imagination." Velvet Light Trap: A Critical Journal of Film and Television 78 (2016) 53-64.
Campbell, Heidi, Rachel Wagner, Shanny Luft, Rabia Gregory, Gregory Price Grieve, and Xenia Zeiler. "Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming." Journal of the American Academy of Religion 84:3 (2016) 641-64.
Hodge, Daniel White. "Role Playing: Toward a Theology for Gamers." In Halos and Avatars: Playing Video Games with God (ed. Craig Detweiler; Louisville: Westminster John Knox, 2010) 163-75.
Love, Mark Cameron. "Not-So-Sacred Quests: Religion, Intertextuality, and Ethics in Video Games." Religious Studies and Theology 29:2 (2010) 191-213.
Lucas, Paul A. "The Video Game Soap Opera: Storytelling and Plot Development in Video Games." Florida Communication Journal 43:2 (2015) 91-102.
Plate, S. Brent. "Religion Is Playing Games: Playing Video Gods, Playing to Play." Religious Studies and Theology 29:2 (2010) 215-30.
Root, Andrew. "A Screen-based World: Finding the Real in the Hyper-Real." Word & World 32:3 (2012) 237-44.
Schut, K. Of Games and God: A Christian Exploration of Video Games. Grand Rapids, Michigan: Brazos, 2013.
Wagner, Rachel. "God in the Game: Cosmopolitanism and Religious Conflict in Videogames." Journal of the American Academy of Religion 81:1 (2013) 249-61.
Wellenreiter, Michael. "Screenwriting and Authorial Control in Narrative Video Games." Journal of Screenwriting 6:3 (2015) 343-61.
Video Game Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
S.T.A.L.K.E.R.: Shadow of Chernobyl, GSC Game World (2007)
Primary Text Citation
GSC Game World. S.T.A.L.K.E.R.: Shadow of Chernobyl GSC World Publishing, THQ, Deep Silver, bitComposer Games, 20 March 2007. Microsoft Windows. [platform you played it on].
Robson, Jon and Aaron Meskin. "Video Games as Self-Involving Interactive Fictions." Journal of Aesthetics and Art Criticism 74:2 (2016) 165-77.
Wagner, Rachel. Godwired: Religion, Ritual and Virtual Reality. New York: Routledge, 2012. [esp. ch. 2]
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
Secondary Literature
Relevant Databases for Secondary Sources
ATLA Religion Database
ComAbstracts
Communication Source
Film & Television Literature Index with Full Text
Film Literature Index
Bak, Meredith A. "Building Blocks of the Imagination." Velvet Light Trap: A Critical Journal of Film and Television 78 (2016) 53-64.
Campbell, Heidi, Rachel Wagner, Shanny Luft, Rabia Gregory, Gregory Price Grieve, and Xenia Zeiler. "Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming." Journal of the American Academy of Religion 84:3 (2016) 641-64.
Hodge, Daniel White. "Role Playing: Toward a Theology for Gamers." In Halos and Avatars: Playing Video Games with God (ed. Craig Detweiler; Louisville: Westminster John Knox, 2010) 163-75.
Love, Mark Cameron. "Not-So-Sacred Quests: Religion, Intertextuality, and Ethics in Video Games." Religious Studies and Theology 29:2 (2010) 191-213.
Lucas, Paul A. "The Video Game Soap Opera: Storytelling and Plot Development in Video Games." Florida Communication Journal 43:2 (2015) 91-102.
Plate, S. Brent. "Religion Is Playing Games: Playing Video Gods, Playing to Play." Religious Studies and Theology 29:2 (2010) 215-30.
Root, Andrew. "A Screen-based World: Finding the Real in the Hyper-Real." Word & World 32:3 (2012) 237-44.
Schut, K. Of Games and God: A Christian Exploration of Video Games. Grand Rapids, Michigan: Brazos, 2013.
Wagner, Rachel. "God in the Game: Cosmopolitanism and Religious Conflict in Videogames." Journal of the American Academy of Religion 81:1 (2013) 249-61.
Wellenreiter, Michael. "Screenwriting and Authorial Control in Narrative Video Games." Journal of Screenwriting 6:3 (2015) 343-61.
Video Game Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
Robson, Jon and Aaron Meskin. "Video Games as Self-Involving Interactive Fictions." Journal of Aesthetics and Art Criticism 74:2 (2016) 165-77.
Wagner, Rachel. Godwired: Religion, Ritual and Virtual Reality. New York: Routledge, 2012. [esp. ch. 2]
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
Secondary Literature
Relevant Databases for Secondary Sources
ATLA Religion Database
ComAbstracts
Communication Source
Film & Television Literature Index with Full Text
Film Literature Index
Bak, Meredith A. "Building Blocks of the Imagination." Velvet Light Trap: A Critical Journal of Film and Television 78 (2016) 53-64.
Campbell, Heidi, Rachel Wagner, Shanny Luft, Rabia Gregory, Gregory Price Grieve, and Xenia Zeiler. "Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming." Journal of the American Academy of Religion 84:3 (2016) 641-64.
Hodge, Daniel White. "Role Playing: Toward a Theology for Gamers." In Halos and Avatars: Playing Video Games with God (ed. Craig Detweiler; Louisville: Westminster John Knox, 2010) 163-75.
Love, Mark Cameron. "Not-So-Sacred Quests: Religion, Intertextuality, and Ethics in Video Games." Religious Studies and Theology 29:2 (2010) 191-213.
Lucas, Paul A. "The Video Game Soap Opera: Storytelling and Plot Development in Video Games." Florida Communication Journal 43:2 (2015) 91-102.
Plate, S. Brent. "Religion Is Playing Games: Playing Video Gods, Playing to Play." Religious Studies and Theology 29:2 (2010) 215-30.
Root, Andrew. "A Screen-based World: Finding the Real in the Hyper-Real." Word & World 32:3 (2012) 237-44.
Schut, K. Of Games and God: A Christian Exploration of Video Games. Grand Rapids, Michigan: Brazos, 2013.
Wagner, Rachel. "God in the Game: Cosmopolitanism and Religious Conflict in Videogames." Journal of the American Academy of Religion 81:1 (2013) 249-61.
Wellenreiter, Michael. "Screenwriting and Authorial Control in Narrative Video Games." Journal of Screenwriting 6:3 (2015) 343-61.
Video Game Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
El Shaddai: Ascension of the Metatron, Ignition Entertainment (2011)
Primary Text Citation
Ignition Entertainment. El Shaddai: Ascension of the Metatron. UTV Ignition Entertainment, 2011. Xbox 360, PlayStation 3. [platform you played it on].
1.42
Mode
Robson, Jon and Aaron Meskin. "Video Games as Self-Involving Interactive Fictions." Journal of Aesthetics and Art Criticism 74:2 (2016) 165-77.
Wagner, Rachel. Godwired: Religion, Ritual and Virtual Reality. New York: Routledge, 2012. [esp. ch. 2]
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
Secondary Literature
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ATLA Religion Database
ComAbstracts
Communication Source
Film & Television Literature Index with Full Text
Film Literature Index
Bak, Meredith A. "Building Blocks of the Imagination." Velvet Light Trap: A Critical Journal of Film and Television 78 (2016) 53-64.
Campbell, Heidi, Rachel Wagner, Shanny Luft, Rabia Gregory, Gregory Price Grieve, and Xenia Zeiler. "Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming." Journal of the American Academy of Religion 84:3 (2016) 641-64.
Hodge, Daniel White. "Role Playing: Toward a Theology for Gamers." In Halos and Avatars: Playing Video Games with God (ed. Craig Detweiler; Louisville: Westminster John Knox, 2010) 163-75.
Love, Mark Cameron. "Not-So-Sacred Quests: Religion, Intertextuality, and Ethics in Video Games." Religious Studies and Theology 29:2 (2010) 191-213.
Lucas, Paul A. "The Video Game Soap Opera: Storytelling and Plot Development in Video Games." Florida Communication Journal 43:2 (2015) 91-102.
Plate, S. Brent. "Religion Is Playing Games: Playing Video Gods, Playing to Play." Religious Studies and Theology 29:2 (2010) 215-30.
Root, Andrew. "A Screen-based World: Finding the Real in the Hyper-Real." Word & World 32:3 (2012) 237-44.
Schut, K. Of Games and God: A Christian Exploration of Video Games. Grand Rapids, Michigan: Brazos, 2013.
Wagner, Rachel. "God in the Game: Cosmopolitanism and Religious Conflict in Videogames." Journal of the American Academy of Religion 81:1 (2013) 249-61.
Wellenreiter, Michael. "Screenwriting and Authorial Control in Narrative Video Games." Journal of Screenwriting 6:3 (2015) 343-61.
x. "Metatron." In Dictionary of Deities and Demons in the Bible (DDD) (ed. karel Van der Toorn, Bob Becking and pieter W. van der Horst; Boston/Grand Rapids, Michigan: Brill/Eerdmans, 1999) x.
Video Game Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
Robson, Jon and Aaron Meskin. "Video Games as Self-Involving Interactive Fictions." Journal of Aesthetics and Art Criticism 74:2 (2016) 165-77.
Wagner, Rachel. Godwired: Religion, Ritual and Virtual Reality. New York: Routledge, 2012. [esp. ch. 2]
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
Secondary Literature
Relevant Databases for Secondary Sources
ATLA Religion Database
ComAbstracts
Communication Source
Film & Television Literature Index with Full Text
Film Literature Index
Bak, Meredith A. "Building Blocks of the Imagination." Velvet Light Trap: A Critical Journal of Film and Television 78 (2016) 53-64.
Campbell, Heidi, Rachel Wagner, Shanny Luft, Rabia Gregory, Gregory Price Grieve, and Xenia Zeiler. "Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming." Journal of the American Academy of Religion 84:3 (2016) 641-64.
Hodge, Daniel White. "Role Playing: Toward a Theology for Gamers." In Halos and Avatars: Playing Video Games with God (ed. Craig Detweiler; Louisville: Westminster John Knox, 2010) 163-75.
Love, Mark Cameron. "Not-So-Sacred Quests: Religion, Intertextuality, and Ethics in Video Games." Religious Studies and Theology 29:2 (2010) 191-213.
Lucas, Paul A. "The Video Game Soap Opera: Storytelling and Plot Development in Video Games." Florida Communication Journal 43:2 (2015) 91-102.
Plate, S. Brent. "Religion Is Playing Games: Playing Video Gods, Playing to Play." Religious Studies and Theology 29:2 (2010) 215-30.
Root, Andrew. "A Screen-based World: Finding the Real in the Hyper-Real." Word & World 32:3 (2012) 237-44.
Schut, K. Of Games and God: A Christian Exploration of Video Games. Grand Rapids, Michigan: Brazos, 2013.
Wagner, Rachel. "God in the Game: Cosmopolitanism and Religious Conflict in Videogames." Journal of the American Academy of Religion 81:1 (2013) 249-61.
Wellenreiter, Michael. "Screenwriting and Authorial Control in Narrative Video Games." Journal of Screenwriting 6:3 (2015) 343-61.
Video Game Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
Robson, Jon and Aaron Meskin. "Video Games as Self-Involving Interactive Fictions." Journal of Aesthetics and Art Criticism 74:2 (2016) 165-77.
Wagner, Rachel. Godwired: Religion, Ritual and Virtual Reality. New York: Routledge, 2012. [esp. ch. 2]
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
Secondary Literature
Relevant Databases for Secondary Sources
ATLA Religion Database
ComAbstracts
Communication Source
Film & Television Literature Index with Full Text
Film Literature Index
Bak, Meredith A. "Building Blocks of the Imagination." Velvet Light Trap: A Critical Journal of Film and Television 78 (2016) 53-64.
Campbell, Heidi, Rachel Wagner, Shanny Luft, Rabia Gregory, Gregory Price Grieve, and Xenia Zeiler. "Gaming Religionworlds: Why Religious Studies Should Pay Attention to Religion in Gaming." Journal of the American Academy of Religion 84:3 (2016) 641-64.
Hodge, Daniel White. "Role Playing: Toward a Theology for Gamers." In Halos and Avatars: Playing Video Games with God (ed. Craig Detweiler; Louisville: Westminster John Knox, 2010) 163-75.
Love, Mark Cameron. "Not-So-Sacred Quests: Religion, Intertextuality, and Ethics in Video Games." Religious Studies and Theology 29:2 (2010) 191-213.
Lucas, Paul A. "The Video Game Soap Opera: Storytelling and Plot Development in Video Games." Florida Communication Journal 43:2 (2015) 91-102.
Mathewson, Dan. "End Times Entertainment: The Left Behind Series, Evangelicals, and Death Pornography." Journal of Contemporary Religion 24:3 (2009) 319-37.
Plate, S. Brent. "Religion Is Playing Games: Playing Video Gods, Playing to Play." Religious Studies and Theology 29:2 (2010) 215-30.
Root, Andrew. "A Screen-based World: Finding the Real in the Hyper-Real." Word & World 32:3 (2012) 237-44.
Schut, K. Of Games and God: A Christian Exploration of Video Games. Grand Rapids, Michigan: Brazos, 2013.
Wagner, Rachel. "God in the Game: Cosmopolitanism and Religious Conflict in Videogames." Journal of the American Academy of Religion 81:1 (2013) 249-61.
Wellenreiter, Michael. "Screenwriting and Authorial Control in Narrative Video Games." Journal of Screenwriting 6:3 (2015) 343-61.
Video Game Reviews
Because these are short and popular, you can read them, but they don't replace the need for at least two professional sources.
Naerland, Torgeir Uberg. "Rhythm, Rhyme and Reason: Hip Hop Expressivity as Political Discourse." Popular Music 33:3 (2014) 473-91.
Wilder, Amos Niven. "The Rhetoric of Ancient and Modern Apocalyptic." Interpretation 25:4 (1971) 436-53.
Secondary Literature
Relevant Databases for Secondary Sources
ATLA Religion Database
ComAbstracts
Communication Source
Music Index
Deyoung, Mark. "Bigger than Religion: Hip Hop's Post-modern Prophetic Challenge." Implicit Religion 17:1 (2014) 63-80.
Miller, Monica R. Religion and Hip Hop. New York: Routledge, 2013.
Perkinson, James W. "Spittin', Cursin', and Outin': Hip-Hop Apocalypse in the Imperial Necropolis." in The Bible in/and Popular Culture: A Creative Encounter (ed. Philip L. Culbertson and Elaine Mary Wainwright; Atlanta: Society of Biblical Literature, 2010) 81-95.
Rolsky, Louis Benjamin. "Hip-Hop and the Study of Religion: Diagnoses and Possibilities." Method and Theory in the Study of Religion 27:2 (2015) 175-81.
Watkins, Ralph C. "From Black Theology and Black Power to Afrocentric Theology and Hip Hop Power: An Extension and Socio-re-theological Conceptualization of Cone's Theology in Conversation with the Hip Hop Generation." Black Theology 8:3 (2010) 327-40.